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Details: ht
A while ago, a fren who is engaged in game development in Shanghai sent me a message at 11 PM on the weekend from the office, almost making me laugh out loud.
Thinking of the old news from a few weeks ago: that solo-developed masterpiece "Chuckle Card" which sold over 5 million copies, the author announced that they are "lying flat"!
He wrote on the official website: The 1.1 update originally scheduled for release in 2025 will not be delivered as promised, and he stated that the pace of future R&D will also slow down. He does not want to fall into a high-intensity work state just to rush things, and instead wants to continue developing this game in the way and pace of an original game development enthusiast.
Well... I can understand, after all, the deadline is right in front of us, and the version is still up in the air. Can we not rush?
Speaking of the divine author of "Clown Card", how impressive is he? Single-handedly made it explode in sales in half a year, netting 200 million, and then publicly stated he "regrets making games" because "back then making games was just a hobby", while now it's "12 hours a day fixing bugs"! Goodness, that made me laugh again; this intensity rivals the overtime of peers in first-tier cities in China.
After the release of "Joker Card", the author was busy porting it to mobile games while dealing with players urging for updates. In an interview, he said: "If "Joker Card" hadn't been released, I might be happier." So now he directly announced to "slack off", with updates indefinitely delayed, and from now on, he’ll just tinker for two hours a day for fun.
Some classmates might say that only people with money dare to lie flat. Indeed, but their money is not earned through high intensity.