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Recently, the in-game item market of Counter-Strike 2( CS2) has experienced a severe upheaval. This turmoil originated from significant adjustments made by the game developers to the item synthesis system, particularly the introduction of a synthesis path for gold-grade items.
Before this update, the CS2 item rarity system was arranged in the order of Gold, Red, Pink, Purple, and Blue, where only Gold items could not be obtained through crafting. Players could craft 1 higher rarity item by combining 10 lower rarity items; for example, 10 Pink items could be crafted into 1 Red item.
However, the latest update introduced a brand new synthesis rule: players can now synthesize 1 gold-grade accessory using 5 red accessories. This change has had a huge impact on the market, especially for those rare gold-grade accessories that could only be obtained through opening boxes, such as knives and gloves. The prices of these high-end accessories have seen a significant drop.
This change has sparked a strong reaction from the player community. Many believe that the new synthesis mechanism has led to an oversupply of high-end accessories, disrupting the original market balance. Panic quickly spread among players, resulting in a wave of collective sell-offs that further exacerbated the downward trend in prices.
The recent market turmoil has not only affected players' gaming experience but has also had a profound impact on CS2's virtual economy. It has sparked reflections on the design and balance of in-game economic systems, as well as concerns about the stability of virtual item values. In the future, how developers adjust policies to stabilize the market will become a focal point for players and market observers.