Here's a neat workflow trick with Veo 3.1 I've been testing:
Grab your starting frame (the one with the arrow marking the path), plus your end frame. Feed them into Veo 3.1 with a prompt like: "Remove the red arrow instantly, but make the character walk toward where it was pointing."
You'll get your first video output. Now here's where it gets interesting - pull the final frame from that video. Edit it however you need, then run the whole process again with the new frame as your starting point.
Basically, you're chaining these generations together. Each output becomes the input for the next iteration. It's like building a longer sequence by stitching smart little segments. The arrow acts as your invisible director - shows the AI where things should move, then vanishes from the actual footage.
Works surprisingly well for controlled camera moves or character trajectories when you need more precision than a single prompt can give you.
This page may contain third-party content, which is provided for information purposes only (not representations/warranties) and should not be considered as an endorsement of its views by Gate, nor as financial or professional advice. See Disclaimer for details.
18 Likes
Reward
18
7
Repost
Share
Comment
0/400
alpha_leaker
· 16h ago
Wow, this idea is really amazing. The arrow acts as an invisible director, haha, it's like giving AI a GPS?
View OriginalReply0
LootboxPhobia
· 12-01 15:22
Wow, this logic link is amazing, it's like putting an invisible track on AI.
View OriginalReply0
GateUser-6bc33122
· 11-30 02:52
Wow, this idea is amazing. It's like using arrows as invisible directors and then stitching it frame by frame? It feels much more precise than a one-time prompt.
View OriginalReply0
GateUser-c799715c
· 11-30 02:52
Ha... this is the ultimate way to play with chain prompts, the arrows as invisible directors really made me laugh, brilliant!
View OriginalReply0
ShortingEnthusiast
· 11-30 02:51
Bull, this method is just a bit troublesome to operate repeatedly...
---
The metaphor of the arrow as a director is brilliant, it feels like teaching AI how to "see the road"
---
Wait, do you have to manually extract the last frame and input it every time? How much work is that
---
Haha, finally someone has systematically summarized this process, I struggled for a long time before
---
Isn't this just a disguised "link trap"? It seems that Veo 3.1 really has something
---
Just curious, will linking like this gradually deviate from the original meaning?
---
I just want to know how significant the precision loss is, it feels like there will be issues after so many stitches.
View OriginalReply0
BanklessAtHeart
· 11-30 02:43
This chain iteration approach is quite brilliant, I like the metaphor of the arrow as an invisible director.
---
Wow, isn't this just the video version of prompt engineering? Each frame is passed down as a seed, genius.
---
Wait, does that mean I have to manually extract the last frame and edit it every time? Sounds like a lot of work... Is it worth it?
---
Give me five minutes, I need to try it out repeatedly, is Veo 3.1 really that powerful now?
---
It's actually about guiding the generation direction with constraints. Smart, but it feels a bit unfriendly for newbies; it requires quite a bit of exploration.
---
Why not just use a keyframe system directly? Why go through all this trouble?
---
Ha, this method can be called "Frankenstein generation method," but you know, I used to do it this way with Runway, it seems like everyone has thought of this approach.
View OriginalReply0
ContractHunter
· 11-30 02:29
Wow, this trick is amazing, using an arrow as an invisible director... Isn't this just tricking the AI to go in the direction you want? Genius!
Here's a neat workflow trick with Veo 3.1 I've been testing:
Grab your starting frame (the one with the arrow marking the path), plus your end frame. Feed them into Veo 3.1 with a prompt like: "Remove the red arrow instantly, but make the character walk toward where it was pointing."
You'll get your first video output. Now here's where it gets interesting - pull the final frame from that video. Edit it however you need, then run the whole process again with the new frame as your starting point.
Basically, you're chaining these generations together. Each output becomes the input for the next iteration. It's like building a longer sequence by stitching smart little segments. The arrow acts as your invisible director - shows the AI where things should move, then vanishes from the actual footage.
Works surprisingly well for controlled camera moves or character trajectories when you need more precision than a single prompt can give you.