The S1 Airdrop of Capybobo has officially closed on December 22. This round of Airdrop planned to distribute 2 billion PYBOBO Tokens, accounting for 2% of the total supply, but in the end, only 1.85 billion coins actually reached the users.
Why is there a shortage? More than 150 million PYBOBO tokens went unclaimed. According to the project's Token economic model, these unclaimed tokens are directly destroyed. This design is quite interesting - it can control inflation while also reflecting participation.
The S1 has just concluded, and the S2 season has immediately kicked off. This time the stakes are higher, with a planned distribution of 6 billion PYBOBO, accounting for 6% of the total supply. Users can participate in the competition through the season server to earn it. From a jump of 2% to 6%, you can feel the project's emphasis on this aspect.
More importantly, Capybobo is developing a VWA game based on PYBOBO. This is not just a new project, but is exploring the application boundaries of tokens within the ecosystem—from pure Airdrop incentives to gameplay and real-world use. This expansion logic of token utility is worth paying attention to.
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SandwichTrader
· 7h ago
150 million coins will be directly destroyed, this method is a bit extreme.
Wait, did S2 directly pump to 6%? Is this the pace to blow up the market?
VWA game? Another new trick, can it be implemented this time?
Coins that no one claims will be destroyed, sounds nice but feels like it’s also playing people for suckers on participation.
S1 to S2 tripled, the project party really isn’t afraid of dumping.
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BlockTalk
· 7h ago
150 million destroyed? I have to say this design really has something to it, both playing people for suckers and seeming not to waste
S2 directly triples, this pace is a bit fierce, I'm afraid it's going to surge again
For the VWA game, we need to see the quality, otherwise it's just the start of another air project
What exactly does this project want to do? It feels like it's changing every time
Season server participating in competition? Sounds like it’s going to cost money.
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ForkTrooper
· 7h ago
150 million coins directly burned? This move is quite ruthless, it feels like a disguised pump.
S2 directly triples, is that true? Are we going to see another plummet?
VWA game? Sounds good, let's see if they can come up with something interesting.
As for participation, I missed S1 anyway, so I have to make up for S2.
The burn mechanism is indeed smart, it controls inflation and shows the project's integrity; they're playing their cards well.
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ForkItAllDay
· 7h ago
150 million coins destroyed? This move is a bit extreme, directly burning money and still claiming to be deflationary, haha
S2 directly triples the distribution, what’s the rush to throw money around?
The VWA game sounds like one of those traps; let’s see if anyone is actually playing it.
With both airdrops and destruction, it feels like they are testing the waters right on the edge of playing people for suckers.
Why does it feel like there are more and more projects like this? Does anyone really believe they can make money?
Could this be setting the stage for future price cuts?
With S2 doing this, what else can be played in the future?
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MidnightSeller
· 7h ago
150 million burned? This design idea is indeed absolute... controlling inflation while showing participation, it's quite clever.
S2 directly triples the distribution, the project is really ramping up, there's something here.
The VWA gaming aspect is the key, we need to see how it unfolds in the future.
However, it's still better to wait before jumping in, after all, Airdrop depends on the real participation enthusiasm.
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MintMaster
· 7h ago
150 million coins directly destroyed, this trick has some substance, controlling inflation while testing participation.
S2 directly tripling? Is this hinting that the participation in S1 is weak, haha.
Wait, can the VWA game really be played, or is it just another PPT project?
I feel a bit anxious, S2 is coming up so fast.
This destruction move is indeed clever, more pleasing to the eye than just a direct Lock-up Position.
Capybobo S1 Airdrop concludes: 150 million PYBOBO destroyed, S2 season starts simultaneously.
The S1 Airdrop of Capybobo has officially closed on December 22. This round of Airdrop planned to distribute 2 billion PYBOBO Tokens, accounting for 2% of the total supply, but in the end, only 1.85 billion coins actually reached the users.
Why is there a shortage? More than 150 million PYBOBO tokens went unclaimed. According to the project's Token economic model, these unclaimed tokens are directly destroyed. This design is quite interesting - it can control inflation while also reflecting participation.
The S1 has just concluded, and the S2 season has immediately kicked off. This time the stakes are higher, with a planned distribution of 6 billion PYBOBO, accounting for 6% of the total supply. Users can participate in the competition through the season server to earn it. From a jump of 2% to 6%, you can feel the project's emphasis on this aspect.
More importantly, Capybobo is developing a VWA game based on PYBOBO. This is not just a new project, but is exploring the application boundaries of tokens within the ecosystem—from pure Airdrop incentives to gameplay and real-world use. This expansion logic of token utility is worth paying attention to.