Most people understand storage in a very simple and crude way—give me space, I store files, and that's it. But what Walrus is doing is fundamentally different.
Walrus's core logic is reversed: it doesn't ask "Can you read this?" but rather "Does this object exist continuously over time?" It sounds abstract, but upon reflection, it becomes clear.
In traditional models, updates mean overwriting. You change a piece of content, and the old version disappears. In Walrus's design? Updates are extensions. You're not replacing the object, but allowing it to continue growing. Historical data isn't garbage that needs cleaning up; it's part of the structure itself.
At first glance, it might not seem significant, but if you're working on content applications, social products, games, or AI Agents, you'll immediately appreciate the weight of this design.
Let's do a quick calculation: an application that generates 15GB of content daily, producing 5TB annually. These data are either user relationships, identity tags, behavior records, or trust credentials. Stuff like this, you simply don't have the qualification to delete at will.
Walrus's design assumption is straightforward: your early design will definitely be regretted, the structure will eventually need to change, and the logic will inevitably upgrade. Instead of trying to make you "design perfectly," it's better to let you design badly without dying. This isn't a storage layer issue but a fundamental assumption about the long-term world.
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ForkTongue
· 22h ago
Should historical data just be discarded? That's not right, it's an asset, how can it be deleted casually?
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BearMarketMonk
· 23h ago
Hmm... That's why traditional storage options are becoming more and more limited. Throw away historical data as trash, then regret it... Walrus's approach is indeed a reverse operation, worth pondering.
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SelfSovereignSteve
· 01-09 12:57
Storing historical data is the real way to go; once deleted, it's truly gone. That's how Web3 should be played.
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MEVHunterWang
· 01-09 12:56
Wow, this is the real storage revolution, not just a simple brute-force hard drive setup.
Cleaning up historical data as trash? Walrus says no, this is a trust chain.
Even if the design is poorly done, it won't die. I like this logic.
Just thinking about that 5TB annual data output makes my scalp tingle. This thing really can't be casually deleted.
Web3 needs this kind of foundational thinking, or social applications would have collapsed long ago.
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ChainSauceMaster
· 01-09 12:56
This is the way Web3 should be approached — not just storage, but the timeline itself.
Most people understand storage in a very simple and crude way—give me space, I store files, and that's it. But what Walrus is doing is fundamentally different.
Walrus's core logic is reversed: it doesn't ask "Can you read this?" but rather "Does this object exist continuously over time?" It sounds abstract, but upon reflection, it becomes clear.
In traditional models, updates mean overwriting. You change a piece of content, and the old version disappears. In Walrus's design? Updates are extensions. You're not replacing the object, but allowing it to continue growing. Historical data isn't garbage that needs cleaning up; it's part of the structure itself.
At first glance, it might not seem significant, but if you're working on content applications, social products, games, or AI Agents, you'll immediately appreciate the weight of this design.
Let's do a quick calculation: an application that generates 15GB of content daily, producing 5TB annually. These data are either user relationships, identity tags, behavior records, or trust credentials. Stuff like this, you simply don't have the qualification to delete at will.
Walrus's design assumption is straightforward: your early design will definitely be regretted, the structure will eventually need to change, and the logic will inevitably upgrade. Instead of trying to make you "design perfectly," it's better to let you design badly without dying. This isn't a storage layer issue but a fundamental assumption about the long-term world.