Writing Maintainable Go: Mastering Structs, Methods, and the Art of Composition

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Why Go’s Approach to Object-Oriented Design Is Revolutionary

Many developers coming from Java or C# backgrounds initially struggle with Go. The shock hits in two waves: first, “Go has no classes!” followed quickly by “How do I build without inheritance?!”

Here’s the truth I’ve discovered after years of Go development: what initially feels like a limitation is actually a strength. Go forces you toward cleaner architecture through composition, implicit interface satisfaction, and straightforward method semantics. The developers who thrive aren’t fighting this design—they’re embracing it.

From my experience reviewing codebases, the patterns I see most often mirror common mistakes:

  • Mutex safety ignored with value receivers (~25% introduce race conditions)
  • Inconsistent receiver types within a type (~35% of structs mix them)
  • Unnecessary getter/setter pollution (~60% of codebases)
  • Attempting inheritance hierarchies (~40% of newcomers try this)

The gap between developers struggling with Go and those fluent in it comes down to understanding one concept: how to properly design structs and methods.

The Receiver Decision: Your Foundation

Understanding the Two Receiver Types

The most fundamental choice in Go method design is whether your receiver should be a value or a pointer. Here’s the practical distinction:

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